TG Mining Game
-How I designed a game for MIZU played by 100k+ users
Role
UX design, Interaction design, UI design
Time
2 weeks in design
Team
1 designer, 1 product owner, 1 marketing specialist, 1 developer
Stats
Client project
Shipped
Background
Overview
Design Process
Impact
250K+ Users
We are very glad that it went viral quickly after launch, it gained 10K+ users about 3 weeks later and it has reached 250K+ users in December.
Problem
Issues

Confusing for Amateurs
Our fans are not experts and may have no knowledge in Web3.
Untrustworthy Appearance
It looks kind of sketchy and doesn't show any branding.
Rewarding System Not Working
Why users collect points, and what can they do about it?
Goals
Clear User Guidance
Establishing a clear hierarchy and well-defined (CTA).
Gamify UI with Branding
Enhance visuals with a game-like MIZU brand identity.
A Ranking System
Including a leaderboard to allow users to view their positions.
Design Process
Wireframe
Turn mining procress into steps
Users are confused about the mining process. We should simplify it and clearly inform them about what is happening.
A clear level & rank system for everyone
A leaderboard shows users where they stand in the community and encourages them to mine more.
Iterations

Get everyone onboard
Our stakeholders has a designer, a founder and developers, marketing and friends haha, and we work from different time zones.
Rapid test and feedback for iterations
The develop teams are amazing that they rapidly build out the test version Telegram app and share with us. Sometimes I updated the design during work, and when I got up I already see a new version live. This allowed quick feedback and accurate iterations.
See some major iterations below
Visual Improvements
Game-style progress tacking for user engagement
Our initial vision was a progress bar to showcase daily mining activity, adding dynamic visuals and keeping users engaged with their status.
Logic over limits choice of a hidden value system
Due to rewards earned from referrals and staking, setting a clear cap was challenging. To ensure fair and accurate tracking, we opted for a hidden value system over a visible progress bar.
Assets
Shiny graphics for visual appeal
We added vibrant, eye-catching graphics for points to capture attention and make the experience more visually engaging.
Adding motion for a dynamic feel
Movement catches the eye, so we added subtle animations, like a dynamic boost icon, to keep the interface lively and appealing.
Depth for clearer CTA
Depth in CTA buttons makes them stand out as interactive elements, giving users a more tactile and intuitive experience.
Themed colors interactive icons
Color adds meaning—icons like the home icon use warm yellow for a cozy vibe, helping users navigate intuitively.
The Warmth of Yellow
In UX, it conveys friendliness and approachability, making it ideal for elements like a home icon where the aim is to create a cozy, welcoming feel.
From flat to 3D for engaging progress
Each mining progress state has a unique, 3D icon with distinct colors, making waiting more engaging and progress easier to track.
Solution
Start mining directly
Users can view their status and starting mining to gain rewards.
Who is leading the game?
Users can view the top 100 leaders, encouraging them to gain more rewards.
Reliable history
Clear proof of all user activities and rewards to build trust.
Takeaways
Learnings
Quick testing and quick iterations
Be ready to quickly design, test and iterate helps to build high-quality product in an efficient way. Don't insist on one idea or version for too long.
Approaching goals with both UX&UI
UX&UI should work together to achieve the ideal experience for users. Those two fields have their own strengthenes.